![]() ![]() ![]() Saul composed the music for Soulless II directly in Goattracker, with a keyboard on hand for “noodling around on” and working out chords for the wave table values. “Mikkel, I think, has a much lighter touch than I do and is better when it comes to subtle, haunting and meandering tunes, while my music tends to be a lot more regimented and structured and I think a little more aggressive.” “I was inspired by Mikkel’s original Soulless music for the loading tune and then moved away from that fairly quickly into something a little darker (I hope) so that there would be a little transition but it would also be very clear that Soulless II was a very different game with a very different feel,” says Saul. Mikkel’s music in turn inspired Saul Cross, who composed the soundtrack for this year’s upcoming sequel to Soulless, and which is being released as part of the double vinyl package from Chiptune Records. “But in general, Martin Galway is my all-time favourite SID-musician,” Hastrup reveals. Listening to the Soulless soundtrack today, Mikkel can hear a bit of game composers Matt Gray and Tim Follin in the arrangement style. “The rest of the music was composed similarly, but the intro music is actually something I wrote about 10 years earlier, and not for the SID-chip, and also never used for anything until this game came along.” It could probably have been even longer to fit the game, but I ran out of ideas. “I knew it would be music that had to loop, so I tried to make the in-game music pretty lengthy. “The in-game music (the main track) was something I worked out on a synthesizer over a longer period of time, so it was very much a cut-and-paste of various recordings I’d made until I had appealing melodies and musical parts that fitted together, then composing them in a tracker for the SID-chip. Trevor wanted something in a medieval/atmospheric style and he mentioned Master of Magic by Rob Hubbard as a reference. “Back in the fall of 2011, I started working with Trevor and Georg (and) we communicated through text files in a shared Dropbox folder, if you can believe it. The music is by Mikkel Hastrup, who is “very humbled” by the fact that there is an audience who would love to hear it on vinyl. ![]() The intense, hypnotic tones of the first Soulless game soundtrack a beast in search of its stolen soul within an esoteric temple. “The environments on the album art are based on actual game environments, the cover and back being the final stage of Soulless II and the gatefold art being the temple from Soulless.” “I designed and did the artwork for the actual games so I knew exactly how the characters should look,” Trevor explains. He also likes to design retro games, including Soulless and its brand new sequel Soulless II: Armour Of Gods, to be released this year by Psytronik. The release package comes with new artwork by Trevor, an artist in the sci-fi, fantasy and horror realms. Listening to this music really catapults you into a different world, and that’s what good music does in my opinion: it makes you forget you’re actually listening to it!” “The Soulless OST has this genuine 8-bit vibe with ’80s and even new wave influences, which I love a lot. We love vinyl records and 8-bit music, so why not combine both?” “We released the soundtrack for the game Hessian last year, and now aim to release the Soulless soundtrack on double vinyl and CD. “With Chiptune Records, we aim to release music from C64 games released by Psytronik Software,” says label owner and synthwave musician Koen De Brabander. ![]()
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